National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Interactive Building Game with OpenGL
Klepáčková, Karolína ; Milet, Tomáš (referee) ; Tóth, Michal (advisor)
The goal of this thesis is implementation of interactive LEGO like building game using OpenGL. Aplication allows to create models using bricks which color and type can be changed. Created models can be saved or loaded. Each brick of a designed model has its own combnation of type and color. The output is number of bricks of each combination which occurs in application. This enables to realize the designed model. The final implementation is realized via C++ programming language extended with libraries.
Interactive Building Game with OpenGL
Klepáčková, Karolína ; Milet, Tomáš (referee) ; Tóth, Michal (advisor)
The goal of this thesis is implementation of interactive LEGO like building game using OpenGL. Aplication allows to create models using bricks which color and type can be changed. Created models can be saved or loaded. Each brick of a designed model has its own combnation of type and color. The output is number of bricks of each combination which occurs in application. This enables to realize the designed model. The final implementation is realized via C++ programming language extended with libraries.
Rendering of Implicit Surfaces
Koc, Karel ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This theses is focused on rendering of implicit surfaces. We are finding the ways how approach the issue and how to represent implicit surfaces, how to divide the scene and how to illuminate the scene.
Rendering Chess Using Ray Tracing
Vaverka, Martin ; Jošth, Radovan (referee) ; Herout, Adam (advisor)
This work aims at rendering 3D scene using ray tracing. It describes advantages and disadvantages of this technology and its alternation known as distributed ray tracing. Other part deals with method from different branch, which are closely related to distributed ray tracing - constructive solid geometry and procedural texturing.

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